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Catch // Release (DGM-125) - Dragon's Maze Foil
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Catch // Release (DGM-125) - Dragon's Maze Foil

Catch // Release (DGM-125) - Dragon's Maze Foil

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From $0.06

Original: $0.17

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Catch // Release (DGM-125) - Dragon's Maze Foil

$0.17

$0.06

The Story

Sorcery // Sorcery
Rare
Kev Walker
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Catch


Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

/

Release


Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.



Fuse (You may cast one or both halves of this card from your hand.)
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice.
Fuse (You may cast one or both halves of this card from your hand.)

Description

Sorcery // Sorcery
Rare
Kev Walker
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Catch


Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

/

Release


Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.



Fuse (You may cast one or both halves of this card from your hand.)
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice.
Fuse (You may cast one or both halves of this card from your hand.)

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